Monolith from beyond time

Monolith from beyond time
Heathen

Friday, March 4, 2011

Νεα ξόρκια

Αυτά θα είναι τα νέα ξόρκια που πιθανόν να βρει ο Μήτσος στη βιβλιοθήκη του χωριού. Επειδή δεν προκειται να μπει, δεν υπάρχει κίνδυνος να τα δει εδώ, οπότε τα ανεβάζω να μην τα ψάχνουμε αύριο.
RAINBOW BEAM
Evocation [Light]
Level: Sorcerer/wizard 2
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You fi re a ray of swirling, multihued
light drawn from radiant energies. The
light’s hues wind together but remain
independent.
You must succeed on a ranged touch
attack with the ray to strike a target.
If you hit, the subject is dazzled for
1 minute. The spell also deals 1d12
points of damage per three caster levels
(maximum 5d12). A rainbow beam deals
a random type of damage as determined
by the following table. If two types of
energy are indicated, rainbow beam
deals half its damage from each type
of energy indicated. Creatures apply
energy resistance separately to each
type of damage.
1d8 Color Damage Type
1 red fi re
2 orange acid
3 yellow electricity
4 green poison
5 blue cold
6 indigo sonic
7 violet force
8 multihued roll twice (ignore
further results of 8)
Focus: A small clear gem or crystal
prism worth at least 10 gp.

RAINBOW BLAST
Evocation [Light]
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Refl ex half
Spell Resistance: Yes
From your splayed fi ngers shoots a beam
of mixed energy and multihued lights.
The beam burns and freezes, sizzles and
screams.
This spell is a wide-spectrum blast of
radiant energy composed of all fi ve
energy types. Rainbow blast deals 1d6
points of damage from each of the fi ve
energy types (acid, cold, electricity,
fi re, and sonic), for a total of 5d6 points
of damage. Creatures apply resistance
to energy separately for each type of
damage.
As you gain in levels, the damage
die increases in size. At 7th level the
spell deals 5d8 points of damage, at 9th
level it deals 5d10 points of damage,
and at 11th level it deals 5d12 points of
damage—one die for each of the fi ve
energy types.
Focus: A small clear gem or crystal
prism worth at least 50 gp.


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