Adamantine:
Price : 2.000 (light), 5.000 (medium) ,10.000 (heavy) , 2.000(shield) gp
Bonus : +1AC +2AC +3AC +1AC ~~~~~ hardness 20 , hit points 40
Astral Drift Metal:
Price : 12.000 gp
Bonus : Fully effective against incorporeal attacks , hardness 12 , hit points 30
Living Metal:
Price : 700 (light), 2000 (medium) , 4500 (heavy), Other Items 100 gp/pound
Bonus : Over time, armor made of living metal naturally shapes itself to fit its wearer. After one tenday (week) of regular wearing, increase the max DEX bonus by 1, reduce the check penalty by 1, and reduce the arcane spell failure chance by 5%. Additionally, the armor repairs itself at a rate of 1 hit point per minute. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.
Mithral:
Price : 1000 (light), 4000 (medium) , 9000 (heavy), Shield +1000 gp
Bonus : Armors are treated as one weight category lower than normal (light is still light), spell failure chances for armor and shields is reduced by 10%, max DEX bonus is increased by 2, and check penalties are decreased by 3. Weighs half as much as steel, has Hardness 15, and 30 hit points per inch of thickness.
**** Resistance ****
Gold:
Price : 5000gp
Bonus : Fire-Acid resistance 2 , The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Platinum:
Price : +5000 gp
Bonus : Adds Cold and Sonic Resistance 2. The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Arandur:
Price : 2.000 gp
Bonus : Sonic resistance 2 , hardness 12 , hit points 30
Copper:
Price : 2.000 gp
Bonus : Cold resistance 2 , hardness 10 , hit points 30
Darksteel:
Price : 2.000gp
Bonus : Acid resistance 2 , hardness 10 , hit points 30
Dlarun:
Price : 2.000gp
Bonus : Fire Resistance 2 , hardness 10 , hit points 30
Fever Iron:
Price : 2.000gp
Bonus : Fire resistance 2 , hardness 12 , hit points 30
Hizagkuur:
Price : 2000gp
Bonus : Cold Resistance 2 , hardness 10, hit points 30
Silver:
Price : +2000 gp
Bonus : Electricity Resistance 2 , hardness 10, hit points 30
Price : 2.000 (light), 5.000 (medium) ,10.000 (heavy) , 2.000(shield) gp
Bonus : +1AC +2AC +3AC +1AC ~~~~~ hardness 20 , hit points 40
Astral Drift Metal:
Price : 12.000 gp
Bonus : Fully effective against incorporeal attacks , hardness 12 , hit points 30
Living Metal:
Price : 700 (light), 2000 (medium) , 4500 (heavy), Other Items 100 gp/pound
Bonus : Over time, armor made of living metal naturally shapes itself to fit its wearer. After one tenday (week) of regular wearing, increase the max DEX bonus by 1, reduce the check penalty by 1, and reduce the arcane spell failure chance by 5%. Additionally, the armor repairs itself at a rate of 1 hit point per minute. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.
Mithral:
Price : 1000 (light), 4000 (medium) , 9000 (heavy), Shield +1000 gp
Bonus : Armors are treated as one weight category lower than normal (light is still light), spell failure chances for armor and shields is reduced by 10%, max DEX bonus is increased by 2, and check penalties are decreased by 3. Weighs half as much as steel, has Hardness 15, and 30 hit points per inch of thickness.
**** Resistance ****
Gold:
Price : 5000gp
Bonus : Fire-Acid resistance 2 , The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Platinum:
Price : +5000 gp
Bonus : Adds Cold and Sonic Resistance 2. The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Arandur:
Price : 2.000 gp
Bonus : Sonic resistance 2 , hardness 12 , hit points 30
Copper:
Price : 2.000 gp
Bonus : Cold resistance 2 , hardness 10 , hit points 30
Darksteel:
Price : 2.000gp
Bonus : Acid resistance 2 , hardness 10 , hit points 30
Dlarun:
Price : 2.000gp
Bonus : Fire Resistance 2 , hardness 10 , hit points 30
Fever Iron:
Price : 2.000gp
Bonus : Fire resistance 2 , hardness 12 , hit points 30
Hizagkuur:
Price : 2000gp
Bonus : Cold Resistance 2 , hardness 10, hit points 30
Silver:
Price : +2000 gp
Bonus : Electricity Resistance 2 , hardness 10, hit points 30
Χάρη τα περισσότερα υλικά είναι πανάκριβα και φυσικά, πολύ σπάνια να τα βρεις. Ο πατέρας σου είχε μια πανοπλία από Hizagkuur και ο αρχηγός των χρυσών από living metal. Κατα τα άλλα.. :Ρ
ReplyDeleteΙσχύει αλλά εντάξει μωρέ κουβέντα να γίνεται :P
ReplyDeleteΘυμάμαι είχες ένα βιβλίο που έλεγε για τα όπλα , κόστος στα +τους κι τι +παίρνουν αλλά δεν μπορώ να θυμηθώ ποιο ήτανε...